Mix letters speed reading training 2.2 Mix letters in the words speed reading training. Speed Reading with Improved comprehension. Read any average 240 page book in 2-3 hours, combining high speed voice with text. Adjust speed for maximum enjoyment. Ideal for highschool, college and grad school students and adults of all ages reading up to 300-350 wpm. If you already read faster than this speed, you will want to use the next tool.
Price: USD $0.00;
License: Freeware
File Size: 15 KB;
Platform: Windows 95, Windows 98, Windows Me, Windows NT, Windows 2000, Windows XP, Windows 2003
Mix letters game 12 Mix letters in the words speed reading training. Speed Reading with Improved comprehension. Read any average 240 page book in 2-3 hours, combining high speed voice with text. Adjust speed for maximum enjoyment. Ideal for highschool, college and grad school students and adults of all ages reading up to 300-350 wpm. If you already read faster than this speed, you will want to use the next tool.
Price: USD $0.00;
License: Freeware
File Size: 25 KB;
Platform: Windows 95, Windows, Windows 98, Windows Me, Windows NT, Windows 2000, Windows XP
Triangle Types 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students classify triangles based on sides and angles.
Percent-O-Rama 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use mental math and proportional thinking to find common percentages (10% 5% 1% 15%, etc.) of a given number.
Linear Systems Beams 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students manipulate weights on two balance beams to solve two simultaneous equations.
Free High School Algebra 1 Help eBook 1.0
This is a short eBook that describes how to get free highschool Algebra 1 help online without having to spend any money, buy anything, join any free trials, or anything like that.
Price: USD $0.00;
License: Freeware
File Size: 18 KB;
Platform: Windows XP, Windows Vista, Windows NT, Windows Me, Windows 98, Windows 95, Windows 3.x, Windows 2003, Windows 2000, Windows CE, Pocket PC, Palm OS 5.0, Palm OS 4.0, Palm OS 3.2, Palm OS 3.1, Palm OS 3.0, Palm OS 2.1, Palm OS 2.0, Palm OS 1.0, Mac OSX, Linux
Writing Numbers Part 2 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Given the English language version of a number (e.g. one thousand sixty-five and nine tenths) students must type in the numeral (e.g. 1065.9).
Fraction Tiles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown eight fraction representations and must choose three that add up to a given sum. Fractions are halves, fourths, and eighths.
Integer Balance Beam Puzzles 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students balance a beam by using positive and negative weights.
Graphing Functions 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students find and plot solutions to parabolas, hyperbolas, and absolute value functions using an on-screen Cartesian plane and five moveable points.
Mosquito 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students use coordinate graphing to guide a moving dot through a series of mazes. Think: coordinate graphing pinball.
Number Line 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students locate points on a number line. Problems deal with fractions, decimals, square roots, and/or absolute values.
Chase 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students are shown a Cartesian plane across which a small dot moves. Students try to "capture" the dot by typing in its current or anticipated coordinates.
$1.64 Puzzle 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students must place four quarters, four dimes, four nickels, and four pennies on a 4 by 4 grid so that the rows and columns sum to given values. The program generates hundreds of problems on two levels of difficulty.
Slot Machine Clinic 1.0
Middle-School (grades 5 through 9) math program written to provide skills in context. Students calculate the probability of three different types of outcomes on a slot machine: three apples, at least one apple, or no apples.